StarCraft enhanced on its predecessor Warcraft II, which showcased two incredibly equivalent playable factions, by introducing asymmetry amongst the units and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The unit sorts accessible https://manuel3nm0y.link4blogs.com/51879617/starcraft-an-overview